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The Eternal Palace – Orgozoa Guide

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  • Ragùneraxe
    Warlord
      @necroaxe
      Member since: 25/11/2017
      Guild Council MemberYears ServiceRaid Team ChampionFlex Team MemberLoremasterGuild FarmerStreamerRAFHigh OverlordGuild Bank Hero


      ORGOZOA

      The tank and healing check encounter of this instance. Whilst dishing out the same abilities across all difficulties, Orgozoa proves to pack a massive punch to your health bars on Mythic difficulty.

      The composition for this fight will be: 3 Tanks, 5-6 Healers and 12-11 DPS.

      Positioning is key to this entire fight and to overcome the devastating damage of Orgozoa’s Arcing Current ability. Balancing your boss and add damage is imperative to downing the boss as overcomitting to clearing adds will make the fight longer and ultimately kill you off slowly as Incubation Fluid affects more and more people – and so the Arcing Current aswell, and ignoring the adds will cause you to quickly become overwhelmed.

      • Incubation Fluid: Permanent DOT applied to random players in the raid (except for tanks). This debuff will make you a target for the Arcing Current ability.
        • Arcing Current: Zaps every player in the raid with the Incubation Fluid debuff for massive Nature damage. It’s important to spread immediately and remain on your designated spot to avoid chaining the cast to others and killing them. Healing CDs need to be rotated to deal with the massive damage spikes later on in the fight.
      • Zoatroid: Adds spawn in groups of 3. On Mythic, they spawn far more frequently and deal consistent raid-wide damage while they are alive. Kill them just before the next pack spawns to maximize boss uptime.
        • Amniotic Splatter: The tank with the most Desensitizing Sting stacks will soak the zones left by the corpses of the adds. With the 3 Tank strat, 1 Tank is dedicated to tanking adds the entire fight, while the other 2 Tanks handle Orgozoa swaps.
      • Dribbling Ichor: Avoid the massive blue circles or you will die. Stick together with the group for AoE healing.

       

      PHASE 2

      Same as Phase 2, except you will have to deal with new adds spawning in addition to the groups of 3 Zoatroids and with the addition of Aqua Lance, the room will become more and more restricted.

      You will only need to eliminate the first set of adds and then focus all your efforts on killing Orgozoa before the raid-wide damage becomes unhealable.

      • Zan’jir Myrmidon: Melee add. The most annoying of the new adds, the Myrmidon will periodically cast Aqua Lance on
      • random players.
        • Aqua Lance: Aims his spear at a random player. Once the debuff expires, the lance will be throw and a drop a large blue void zone around the targetted player. Move this out to the walls ASAP.
      • Dreadcoil Hulk: Melee add. Whilst not a top priority kill, his Powerful Stomp ability will cause issues with space while being cast. Only 1 Tank with high Sting stacks will need to soak this stomp.
      • Azsh’ari Witch: Typical caster add. The least threatening of all the adds, but her main Conductive Pulse ability needs to be interrupted or it will stun the entire raid and likely cause a wipe.

       

       

    • Ragùneraxe
      Warlord
        @necroaxe
        Member since: 25/11/2017
        Guild Council MemberYears ServiceRaid Team ChampionFlex Team MemberLoremasterGuild FarmerStreamerRAFHigh OverlordGuild Bank Hero

        NORMAL / HEROIC GUIDES

         

        MYTHIC GUIDE

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