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Ny’alotha – Mythic Ra-den Guide

Post has published by Ragùneraxe
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  • Ragùneraxe
    Warlord
      @necroaxe
      Member since: 25/11/2017
      Guild Council MemberYears ServiceRaid Team ChampionFlex Team MemberLoremasterGuild FarmerStreamerRAFHigh OverlordGuild Bank Hero

      RA-DEN THE DESPOILED

      Dedicated single-target encounter with 2 adds periodically spawning anytime the boss absorbs 2 of his 3 power orbs. Two phases – one in which mechanics are the main focus, and the 2nd in which you must focus on burning the boss as quickly as possible before the damage overwhelms you.

      First things first, this weakaura is mandatory for all raiders – no set-up is required: https://wago.io/0pFsUA824

      Phase 1

      On Mythic, the boss’ position in the room varies according to the orbs you want the boss to absorb. Each set of orbs has a specific kill order, according to which mechanics you want to deal with at that time.

      #1 Orbs: KILL Void – Ignore Nightmare + Vita

      Boss starts on Purple (Diamond). Once the orbs spawn, boss moves to Red (Cross) and soaks Nightmare Orb immediately. Vita Orb slowly moves in to hit the boss while the Ranged kill the Void Orb ASAP.

      Kill the Crackling Stalker add ASAP, then switch to Night Terror add. Adds must be dead before next set of orbs. Kite Dread Inferno ability away from people if you are targeted.

      Ranged deal with the Unstable Vita mechanic. Weakaura will assign first player to move to Yellow (Star), 2nd bounce moves to Orange (Circle) and rotate till the Unstable Vita ends.

      Melee deal with the Unstable Nightmare mechanic. Weakaura will assign fist player to move to Purple (Diamond), and the assigned melee will need to stand closest to the Purple (Diamond) mark to soak it while DPSing. Once the debuff bounces to you, move to the mark and repeat. If you are not meant to soak next, stack on Red (Cross) behind Ra-den and DPS.

       

      #2 Orbs: KILL Vita – Ignore Nightmare + Void

      Boss moves back to Purple (Diamond) to eat Nightmare Orb. After eaten, boss goes to White (Skull). Boss eats Void Orb, raid kills Vita Orb.

      Kill Void Hunter add first, then Nightmare Terror. Immunity classes must stack into Melee under boss to bait the Void Collapse onto themselves and solo it. The Collapse will always target a random player in the largest stack.

      Melee deal with the Unstable Void mechanic. 1 person soaks each and face towards the wall to bounce it onto the boss each time. Do NOT stand in it if you don’t need to soak.

      Ranged deal with the Unstable Nightmare mechanic this time around. Targeted player moves to Yellow (Star), and the next soak moves to stand on the edge of their circle and then back onto Yellow (Star) when they get it.

       

      #3 Orbs: KILL Nightmare – Ignore Vita + Void

      Boss moves into the corner where Void Orb spawns to soak it immediately. Ranged need to kill the Vita Orb, while melee deal with the Unstable Void that will start bouncing when Void Orb is eaten.

      Once orbs are done, boss moves to the stairs.

      Kill Void Hunter add ASAP, then Crackling Stalker. Bait Void Collapses same as 2nd set.

      Ranged deal with Unstable Vita mechanic , first player to Silver (Moon) and next bounce to Green (Triangle). NOTE: the Weakaura will continue to assign you Yellow (Star) & Orange (Circle) IGNORE those Marks and treat the map as a mirror. Orange (Circle) = Silver (Moon) / Yellow (Star) = Green (Triangle).

       

      Phase 2

      Once 3rd set of Orbs is dealt with, we will lust to push him to 40% to phase him without triggering a 4th set. In this phase, boss will be placed on Blue (Square). The goal here is to kill him before he kills you, no mechanics just avoid bad stuff.

      Stay spread if you are Ranged to break Charged Bonds immediately. Avoid Void Eruption as it is lethal.

      Healers keep a note of the Mythic debuff in this phase – Corrupted Existence. Any player with this debuff CANNOT be healed to 100% HP or they will instantly die. This is a ticking DOT, make sure they do not die to the damage, and do not go to full hp either.

      Also NOTE the Decaying Strike on the tanks in last phase – tanks must be lowest HP possible when they take the debuff as it deals 100% damage equal to your HP at the time of being hit.

    • Ragùneraxe
      Warlord
        @necroaxe
        Member since: 25/11/2017
        Guild Council MemberYears ServiceRaid Team ChampionFlex Team MemberLoremasterGuild FarmerStreamerRAFHigh OverlordGuild Bank Hero

        MYTHIC GUIDE

      • Ragùneraxe
        Warlord
          @necroaxe
          Member since: 25/11/2017
          Guild Council MemberYears ServiceRaid Team ChampionFlex Team MemberLoremasterGuild FarmerStreamerRAFHigh OverlordGuild Bank Hero

          GUILD KILL VIDEO

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