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Jaaha.
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Antoran High Command
Heroic
Triangle room about the size of KJ platform. Three bosses with shared health but only one active at a time, similar to Sisters of the Moon except they rotate timed (every 90 seconds) to next one clockwise. Keep the direction and boss order in mind when handling various abilities. Another complication is the pods where the bosses are resting while they are not active. These must be used by players for few “vehicle” abilities, kinda like Socrethar in Hellfire Citadel.Admiral Svirax - Exploit Weakenss (tanks)
- Chaos Pulse (healers)
- Pod (arranged groups)
- Adds (dps)
- Mines (raid)
Chief Engineer Ishkar - Exploit Weakenss (tanks)
- Chaos Pulse (healers)
- Pod (arranged groups)
- Adds (dps)
- Fusillade (raid)
General Erodus - Exploit Weakenss (tanks)
- Chaos Pulse (healers)
- Pod (arranged groups)
- Fusillade (dps)
- Mines (raid)
All Phases:
Exploit Weakness debuff is the tank swap mechanic. It gives stacking “increase physical damage taken by 50%” debuff in front cone area along with 4M physical damage every 10 seconds. Switch after 2 stacks.Chaos Pulse is a dot aimed to random players that stack up to 15. It might fall off on it’s own or with luck it might stack up to max. Healers need to dispell when it gets too high or at parts of the fight where extra incoming damage would be fatal.Command Pods are vehicles with one shared button and one phase-specific button. Two people need to use the pod for about 40 seconds during each boss and afterwards recieve 3min debuff before being able to use next pod. Will need set rotation from DPS for this, based on how good specific classes are with adds, execute phase and other mechanics. Debuff lines up with whole rotation around the room, so 3×2 people need to be assigned. Normal mode does not have the debuff after leaving and same person can do it over and over again. Admiral Svirax (1)
Adds spawn near boss. Fanatical Pyromancers need to be interrupted and nuked first, Felblade Shocktroopers charge on farthest away person knocking them back (can and should be lured out to specific places) and do bladestorm on their way back to tank.Entropic Mines (small black-green things) are thrown all around the room. Avoid these. Gives stacking raidwide dot, standing on 2-3 before dot fall off is probably a wipe. Knockback from Felblade Shocktroopers can push you into mines which is why luring them into safe places is good idea. Admiral’s Command PodButton 1 is shared in all three pods, it does small damage and stacking +1% damage taken debuff up to 15%. Stack this to 15 on boss as primary action and use on adds (especially pyromancer) if possible.Button 2 is even bigger stacking damage taken debuff on area which doesn’t work on boss, only adds. So stack it on the Pyromancer when it’s available.Sitting in pod (all three, not just first one) does stacking shadow damage and debuff. After 45 seconds in you will die instantly and the stacking debuff gets dangerous somewhere around 35-40 seconds so jump off at 40-ish seconds. Two people for each boss/pod. PTR does not have good tracking of how long you can be in pod before dying, WA/DBM for this will be mandatory. One healer needs to be assigned to keep the people in pods alive.Chief Engineer Ishkar (2)
Adds will keep spawning, but no more Entropic Mines.Fusillade is a new ability from when Svirax is in her Command Pod. This does AOE burst damage to whole raid which stacks with every use. This acts as soft enrage mechanic. Eventually raid will get one-shot even with all possible shielding.Pod button 1 is shared, same as before. Button 2 drops a Felshield Emitter on the ground which are used to reduce damage from Fusillade. Each Felshield Emitter is one-time clickable object on the playing field which will spawn a shield reducing all damage for few seconds. Each of the two people taking the pod need to spawn 3 of these into safe location on the markers placed during boss encounter. (Usually around Ishkar’s Pod and Erodus’ Pod) General Erodus (3)Entropic Mines return but no more adds will spawn. Fusillade also continues and needs to be shielded same way as previous phase.Pod button 2 drops Disruptor Beacon which stuns and slows adds (shouldn’t have any for long in this phase) and also clears mines from short range. Use this on cooldown to clean up mines from inconvenient locations, otherwise use button 1 to stack damage taken buff on boss. -
Mythic changes
All bosses use Shock Grenades on random raid members. Three people will get the debuf, and after five seconds everybody within 8 yards will take damage and be stunned for 3 seconds. Simply run out of the raid into safe location (minding knockbacks).
Shock Grenades can and often will overlap with the melee adds charging people. We could have somebody standing farthest away to lure those, but it seems like most guilds just have some healer set to spam people who are stunned in case they get targeted by the charging adds.
Screaming Shrike is a low health (26M) flying add that spawn between regular add spawns, first set is two and then one every ten seconds with break again when next normal adds come. They try to do a 10 second channel on the player-controlled pod to eject the player from it. Pods have third button called Defensive Countermeasures that can kill the add instantly, but the cooldown of that button is longer than the spawn rate of the mobs so it shouldn’t be relied on. Ranged DPS need to switch and nuke these down asap.
Third boss is mostly about attrition. In practice there’s very little difference from heroic.
Here’s Method’s kill video to see what’s happening
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Bumping this as our first progress target for the weekend.
Please read up on the fight, watch the video(s) and keep track of any updates and changes posted ahead of the weekend.
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FatbossTV guide. These are short and more concise now, under 5 minutes…
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