- This topic has 4 replies, 4 voices, and was last updated 6 years, 5 months ago by
Scabbrox.
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G’huun
Major gimmick of the fight that repeats many times Power Matrix/Reorigination Blast combo that is done on upper balcony part of big circular room.
There’s two paths that go to left and right from entrance on balcony, and a yellow orb will spawn on alternating sides, starting from left. The orb needs to be delivered to the end of the platform and inserted into titan device to trigger the Reorigination Blast. How it works is one player picks up the ball and runs like hell, the carrier will be slowed by 20% every 2 seconds until getting totally frozen after 10 seconds, and will need to throw the ball to next in chain to carry it further with extra action button.
Classes with very high mobility (warriors with charge, monks with teleports and DH’s) and warlock portals can actually solo it. Same player can not pick up the orb twice in a row (there’s 5 minute debuff) but it will not prevent catching the ball from somebody else or passing it along.
When ball is delivered Reorigination Blast does aoe damage to whole room, enemies and players, and will stun all enemies for 24 seconds and increase their damage taken by 100%. Raid needs to be stacked up and be spam healed with cooldowns. This needs to be done several times in the fight, as often as possible to increase damage done and stun the enemies. Major mythic mode difference is that two balls need to be delivered within 3 seconds of each other to trigger the Reorigination Blast. Stacking high mobility classes for this is pretty much required, especially for mythic mode.
In addition the balconies have adds that slow people along the way, but those are mostly nuisances and part of the difficulty of ball carrying.
Phase 1
Blood Shield makes boss heals 10% every second so touching it is pointless
Explosive Corruption is debuff on random player that puts five second timer after which it explodes. Player needs to run away from the group as far as possible to explode and leave behind nasty puddle which will shrink and vanish over time. Five green balls spawn from the explosion going outwards, and touching those or standing in the puddle will pass on the Explosive Corruption debuff so avoiding them is critical.
Three types of adds spawn during the phase. Adds are very similar to Il’gynoth’s add phases.
First priority is Blightspreader Tendril which is big tentacle sticking from the ground. These spam cast Decaying Eruption which is critical to interrupt, otherwise it does around 50% health damage to whole raid. At 0 energy they will burrow and move elsewhere in the room, repeating until killed. These tentacles are only in heroic mode.
Many Cyclopean Terror tentacles spam Torment (mind flay type channel) on random people. Interrupt as much as possible.
One Dark Young need to be tanked, preferably on top of some other adds for extra cleavage. They periodically cast big hit and knockback on tank so repositioning is needed. Every time Dark Young reaches 100 energy it does Dark Bargain which increse damage done, damage taken and healing done by all players and enemies within 10 yards for 30 seconds. Using this buff is probably necessary on heroic and mythic difficulty to kill off Blightspreader Tendrils in time. Big problem is that second stack of Dark Bargain will MC players hit by it, and they have to be killed. Tank swap and maybe 2 groups to get the buff should be arranged. Fatboss video said they left this add up on purpose to help kill other adds, but it’s risky and we probably shouldn’t do that unless dps is a problem.
Phase 2 starts after three Reorigination Blasts are cast
Upper platform works exactly the same way as first phase, and can and should be used as much as possible to stun the enemies and increase their damage taken.
Corrupting Bite is tank debuff. It stacks damage taken by 15% and tanks need to swap at about 5 stacks.
Wave of Corruption hits everyone in the room doing 5 yard radius explosion, knockback and a stacking dot Putrid Blood. Raid needs to be spread out enough to avoid spreading explosions.
Blood Feast hits random player and immobilizes for 10 seconds. Afte rthe time is up Gibbering Horror add will spawn and eat all Putrid Blood stacks within 8 yards. For each Putrid Blood stack consumed the add will gain 5% health and damage done. The add just spams Mind-Numbing Chatter over and over again which interrupts casting for 3 seconds and does raidwide damage. Naturally it needs to die asap. Ideally Reorigination Blast should be timed so that it happens just after this add spawns to get rid of it easier.
Explosive Corruption from phase 1 continues unchanged.
Phase 3 – no video from this exists yet
At 15% health G’huun destroys the Reorigination Drive which causes rocks to fall and do fatal damage that can be reduced by distance. Unsure where and how often the rocks fall.
Corrupting Bite, Wave of Corruption and Explosive Corruption continues from phase 2 unchanged, except there’s no way to drop stacks that come from the wave which creates soft enrage. In addition there are few new abilities in this burn phase.
Malignant Growth are stuff that pops up near players and explode in 8 yard radius. Raid needs to be somewhat spread out and quick to move from these.
Gaze of G’huun is similar as the gaze on Yogg-Saron. Turn away or be feared for 6 seconds.
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I thought it may help people to learn from my mistakes, and how to do the orb run. Since I did it almost every single try, here’s the stream link (which is just a capture of our entire raid on Sunday):
https://www.twitch.tv/videos/359815901
Everybody shapin' at the healthclub.
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Hi all and time for an update on the plans for this weekend’s progress tries on G’huun.
Following the experiences of last week we had the opportunity to speak at length with the RL/GM of a raid guild that has killed the boss and who watched our stream and had a few tips to offer.
Following a rather lengthy chat with him and then amongst ourselves we have decide that we will be making the following changes for this weekend with a view to nailing down P1 properly and reliably and then moving on to focus on P2.
- Everyone, ranged and healers included (except the first orb runners) need to get the Dark Bargain buffs 1 and 3. Currently ranged are largely missing both and taking buff 2 instead and that’s not enough or right. To facilitate this for the ranged and reduce the ball-fest we have down on the current 1st cast stacking position we will be stacking the Dark Young between the right and middle terrors (1 & 2), not the left and middle (3 & 2) as we have been doing. This makes it easier for ranged and healers to collapse and spread without forcing all the balls into the left corner and is the kill order shown in the google sheet anyway so we should not be changing it.
- The first, third and forth group runners will be solo runners both side. This to make sure we have the maximum number of players on the floor dealing with adds. No back-up, if they fail we wipe.
- All runners need to have a stack of Draenic Living Action Potion on them in case they get rooted during the orb runs.
- Both Boomkins will be on G’huunie switch focus.
- We will field three monks. Bragfist, Chifordayz (MW) and Qillaq (MW). 2 statues, 3 rings of peace for G’huun ad control. Resto can also spec cyclone if needed.
- Tighten up the tank positioning of Dark Young on adds, following picture in google sheet more accurately including kill order.
- Tanks ensure they make every effort run out with debuff and not just drop it on the stacked melee and expect everyone else to move.
- We won’t swap to or kill the large tentacle. We will assign focus interrupters and keep it interrupted but DPS terrors/spawns instead. Don’t target Dark Young at all.
- We will interrupt terrors only when they reach 65%, not before.
- Runners need to call out when they have a terror or G’huun ad focusing them, ranged need to swap and kill that G’huunie or interrupt terror immediately, maximum priority.
- Aim is to get 3rd orb run before second Dark Young spawns to push P2 and this will kill all ads except spawns that we can grip into ring of peace and finish off.
- Learn P2…
As you can see there are some subtle changes and the main thing being to get as much dps and focus on the main adds (Terrors and spawns of ghuun), managing interrupts more efficiently and respecting the priority and kill order. Orb runners will need to get the hang of their job and we’ll be using as many solo runners as we can to relieve some players of the need to learn it or do it.
As a consequence there are changes to the google sheet, new running orders and a slightly different team set-up with more ranged than last week.
Please fix your macros before the raid.
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