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Ragùneraxe.
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QUEEN’S COURT
Entirely scripted and predictable fight, with timings and patterns that repeat themselves in exactly the same way each try. The key to this fight is handling the Decrees and mitigating as much damage from the Frenetic Charges as possible.
On Mythic, there is no gap in between Decrees. A Decree will always be active throughout the fight, and there will never be a moment in which there isn’t a Decree you must obey.
Each Decree is represented by a banner that will create a void zone around itself when active, forcing the raid and the bosses to adjust to the shifting dynamic of the arena.
Standing in this Sphere of Influence will also increase the power and duration of the active Decree – so it’s imperative to never take a single tick.
The order of Decrees is the same as Heroic:
- Form Ranks: Spawns in the same set positions each try. It will no longer spawn central of the room, as it will spawn in a location reachable and out of the way of the Banner’s Sphere of Influence zone.
- Repeat Performance: Don’t repeat spells or you will get silenced.
- Stand Alone: Treat this exactly as you would Orgozoa’s Arcing Current. Spread out 5 yards and find YOUR spot.
- Deferred Sentence: It’s important to reset your debuff everytime you get a 3rd stack. Keep an eye out on your own health and make sure you don’t kill yourself. DON’T MOVE unless you REALLY HAVE TO.
- Obey or Suffer: Don’t get hit by anything or you won’t get any healing.
The fight is largely the same as Heroic, but the nature of the banners and their Sphere of Influence completely changes our normal approach to the encounter. You will need to pre-plan boss positioning, movement and your own positioning so you never get hit by any of the banners – even the ones that will spawn next.
- All DPS focus will be on Silivaz, whilst Pashmar will be left alone until Silivaz reaches 35%. The reason for this is so DoT Classes can benefit from multi-dotting to increase their ST damage (namely SPs)
- Potent Spark: As we do in Heroic, focus down the first 2 and time the explosions perfectly so they do not overlap with any other ability. The damage from these is brutal even if timed properly, and any overlap will kill people.
- Frenetic Charge: Only 3-4 dedicated players will help soak each of these, while the rest of the raid focuses on the bosses and the encounter. The Charges must be positioned far away from the boss, and you need to stand in a place where the bosses will not go into range of another either.
Here will be the positioning we will follow for the fight. This fight has a series of MANDATORY weakauras that you will find in the Discord addons and UI help channel to download before the raid.
- Purple & Moon are positions for Frenetic Charge during the Form Ranks Decree.
- Skull & Cross are references for Frenetic Charge positions when Form Ranks is not active.
- Yellow will be a stacking point for a later part in the encounter where the entire raid must stack together to mitigate massive incoming damage.
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