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Ragùneraxe.
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ABYSSAL COMMANDER SIVARA
Polarity based fight similar to Thaddius and Maiden of Vigilance. Requires fair bit of awareness of stacks and soaks and the healing requirement is considerably high due to the raid-wide damage from resetting personal stacks of the Chimeric Marks.#
This is a single phase encounter with abilities that repeat throughout. The damage is especially punishing on Mythic difficulty.
RAID-WIDE MECHANICS
- Chimeric Marks: Each player in the raid will be afflicted with Frost Mark or Toxic Brand. Do not collide with any player who has the opposite mark to you – unless you reach 5-6 stacks of your debuff reset them and cause Unstable Mixture.
- Frost Mark: Keep moving or you will be frozen for 8 seconds.
- Toxic Brand: Move as little as possible or you will be disoriented for 8 seconds.
- Unstable Mixture: Caused by colliding with a player of the opposing Mark or touching puddles of the opposing mark. Deals high raid-wide damage and will need to be staggered when resetting personal stacks.
- Overflow: Sivara will mark random players with Overflowing Venom or Overflowing Chill according to which
Chimeric Mark debuff they have.
- Overflowing Venom: Toxic Brand players will need to soak this ability together (3-4 players) with the afflicted player. Move out towards the walls as once it expires it spawns a puddle of venom.
- Overflowing Chill: Frost Mark players will need to soak this ability together (3-4 players max) with the afflicted player. Move out towards the walls as once it expires it spawns a patch of ice.
- Crushing Reverberation: Crushes the active tank and anyone within 5 yards of the tank. Knocks all players in the boss area back. Melee soak with the active tank and everyone position themselves so they don’t get knocked back into puddles.
- Frostshock Bolts: Sivara targets a random player with a Javelin of the opposing Chimeric Mark that the player is debuffed with. When you are hit by the Bolt, you will unavoidably trigger Unstable Mixture and reset your stacks.
Frost Bolt: Targets players with Toxic Brand. Marked by a blue arrow underneath the boss – position yourself away from the raid and take the javelin alone. You will be pinned once it hits you and players will need to free you from the javelin pin.
- Venom Bolt: Targets players with Frost Mark.
Marked by a green arrow underneath the boss – position yourself away from the raid and take the javelin alone. You will be pinned once it hits you and players will need to free you from the javelin pin.
- Inversion: Sivara will target random players with Inversion Sickness and switch their Chimeric Mark. If you have Frost
Mark, you will switch to Toxic Brand and vice versa. The puddles on the ground will also swap to the opposing element when Inversion is cast.
- Inversion Sickness: Roots the player for 4seconds. When it expires, explodes and applies their new chosen Mark to anyone within 4 yards.
- Chimeric Marks: Each player in the raid will be afflicted with Frost Mark or Toxic Brand. Do not collide with any player who has the opposite mark to you – unless you reach 5-6 stacks of your debuff reset them and cause Unstable Mixture.
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NORMAL / HEROIC VIDEO GUIDES
MYTHIC VIDEO GUIDES
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Bumping as I have now added the Mythic Stankie guide to this fight.
We will be employing their positioning strat so as to avoid Toxic Brand players getting stunned too often. Frost Mark players can freely move as their debuff requires them to do so to avoid getting stunned.
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Here’s an alternative stack method. Lot less movement and you’ll always be near other group when you get swapped.
I don’t know if we can make it work but worth a look at least.
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Thank you Talimar for the link, it’s much appreciated and useful to see a different approach to this boss.
It’s one of those encounters where there’s a million ways to get it done, we just have to find the approach that suits WW best.
The Stankie approach is a valid one, but it requires a lot more personal responsibility, coordination and reactions to the abilities as they come.
Future’s approach leaves less room for error and allows Overflows to be more visible as everyone is in the same field of view, and the boss doesn’t take up 50% of the room by being jammed into the middle.
I like the way they did it, though even with their approach it wasn’t the cleanest kill so it’s just going to be one of those bosses that will just get easier and easier the more gear we have.
We’ll see how it goes this weekend with (hopefully) more time and more focus on her. The next 2 are a cakewalk compared to this.
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