Guild Forums

Antorus – Portal Keeper Hasabel Guide

Post has published by Jaaha
Viewing 8 posts - 1 through 8 (of 8 total)
  • Jaaha
    Guild Member
      @jaaha
      Member since: 25/11/2017
      Video UploaderYears ServiceFormer OfficerGuild FarmerGuild Bank HeroSocial MemberHonor Guard

      Portal Keeper Hasabel

      Heroic

      Fight is split into four platforms. One where it starts and smaller platforms behind red, green and purple portals. Hurray for more Argus portals, we didn’t see enough of them yet . There is a lot of AOE damage on this fight, and it’s probably fairly similar to Sisters of the Moon for healers.
      1. Main Platform and Portal Keeper Hasabel
        • Reality Tear (tanks)
        • Collapsing World (raid)
        • Transport Portal (raid)
        • Felstorm Barrage (raid)
      2. Portal to Xoroth (fire, 90%)
        • Unstable Portal (priority interrupt)
        • Flames of Xoroth (interrupt)
        • fire pickup (assigned people)
      3. Portal to Rancora (fel, 60%)
        • Unstable Portal (priority interrupt)
        • Poison Essence (healers)
        • Felsilk Wrap (dps)
      4. Portal to Nathreza (shadow, 30%)
        • Unstable Portal (priority interrupt)
        • Delusions (healers)
        • Corrupt (healers)
       

      Main Platform: Portal Keeper Hasabel

      Reality Tear is the tank swap mechanic. This dot will explode doing damage to whole raid when it expires. Tanks need to switch at about 3 stacks and allow the debuff to expire and explode before taunting back.
       
      Collapsing World creates a huge void zone under the boss which will explode after a short time dealing some minor damage. Anybody caught in the void zone when it goes off will probably take fatal damage without damage reduction cooldown. Tank boss in a corner and ranged/healers stand at max range to out of the zone already leaving only melee/tanks dealing with it.
       
       
      Transport Portal summons a big pile of imps around boss that spawn over ten seconds. Tanking boss at the edge of the room will force the spawn into neat pile which is easier to AOE. These work pretty much like the imp packs in Court of Stars dungeon, they spamcast random damage, and can and need to be CC’d, interrupted and stunned with anything.
       
      After green portal opens at 60% Spiders will start spawning along with the imps. These spiders need to be tanked and have interruptible cast that roots people which might be fatal if you need to avoid the lines or the big purple circles.
       
      After shadow portal opens at 30% Hungering Stalker will also spawn in addition to imps and spiders. It does Howling Shadows cast which interrupts all players so this add is first priority to nuke down and interrupt.
       
      Felstorm Barrage creates three wide greenish beams across the platform through the middle with few seconds time between them. If you get hit by one you’ll probably live but might get knocked off the platform.
       
       
       

      Portals

      While portals are open the whole raid takes increasing ticking damage. Killing the miniboss inside the portal removes the stacks and just gives a dot that lasts to the end of the fight. Because this effect stacks the fight gets progressively harder for healers, to the point where raid is fighting the third platform is the hardest.
       
      Pre-arranged group jumps in AFTER tank swap because next one might take a while. It might be necessary to hold on boss DPS to time the portals with tank swap. The tank who was previously on boss and has the debuff, one healer (mainly for the tank) and all non-cleave DPS go through to kill miniboss there. All cleave DPS and rest of the healers stay on main platform to handle spawning imp adds.
       

      Xoroth (Fire Portal – 90%)

      Flames of Xoroth is stacking dot on everybody this platform and it can and should be interrupted.
       
      Unstable Portal is cast once, 45 seconds after portal opens and must be interrupted or it’s a wipe.
       
      There’s red fire circles and roaming fireballs on the platform, avoid both while the miniboss is alive.
       
       
      Once the miniboss dies before group leaves the platform at least 2 people (will be pre-arranged) need to soak the small flame orbs to pick them up and they need to get those to the shadow platform. These work like the lights in last segment of Vault of the Wardens dungeon, except they drop after 10 seconds automatically and deal some damage. Do not dispell the orbs because that makes them disappear instead of drop on the ground. People with movement speed buffs should move these. Preferably one would be healer to keep the two alive. Time required to transport these to the shadow portal is probably longer than 10 seconds so you need to drop it off once somewhere on the main platform and continue carrying second time.
       
       
       

      Rancora (Fel Portal – 60%)

      Send same group as fire portal + one more healer. Same tank swap thing as with first portal. Stack on the miniboss for maximum cleave and AOE healing. Avoid green stuff on the platform. If somebody steps on green shit they get 20 second dispellable dot which will explode and deal damage in 10y radius, so move out of the group before it goes off.
       
       
      Unstable Portal is cast once, 45 seconds after portal opens and must be interrupted or it’s a wipe.
       
      Poison Essence does 10% of current health damage each tick on everybody in this platform. Needs decent AOE heal. Because it’s 10% of current health you want to keep everybody at lowish health, maybe around halfway or below.
       
      Felsilk Wrap puts random player in a destructible cocoon which deals damage to everybody.
       
       

      Nathreza (Shadow Portal – 30%)

      Same group as fel portal with the extra healer, same delay with tank swap and increased raid damage in the main platform. This platform is dark and works the same way as second intermission of KJ. You can’t target any friends or enemies unless you’re in light (the two fireballs people brought in from first portal). You can move the fireballs if needed while you’re here. Staying in darkness gives healing reduction debuff for long time and explodes upon expiring.
       
       
      Unstable Portal is cast once, 45 seconds after portal opens and must be interrupted or it’s a wipe.
       
      Delusions is debuff on healers which will reduce all healing and absorbs to zero but will let you regen 2% mana every second. You can dispell it at any time.
       
      Corrupt is a debuff on everybody within 20y of the miniboss here. It will deal stacking shadow damage and increase in recieved damage.
       
       
      BL/TW after last miniboss is dead and main boss is in execute range. This last bit of fight will have very high damage ticking on whole raid in addition to adds and dodging shit.
       
       
       
       
    • Jaaha
      Guild Member
        @jaaha
        Member since: 25/11/2017
        Video UploaderYears ServiceFormer OfficerGuild FarmerGuild Bank HeroSocial MemberHonor Guard

        Mythic changes

        Unstable Portal starts casting after 30 instead of 45. This will create small burn phases on every platform and prevent delaying entering the portals because of tank swaps. Probably best way would be holding dps at 92%/62%/32% mark until tanks swap.

        For the first platform (fire) three people with high mobility need to go to green platform first just before fire opens and get the debuff from pools there and explode it on top of the fire miniboss. Miniboss has a shield with three stacks of -30% damage reduction so each green debuff dragged here will increase damage significantly. Green debuff will explode in 10y radius and all raid except tank needs to be away from it when damage reduction debuff is stripped off. Stagger these with few seconds between to avoid debuffed people exploding each others.

        On green platform the miniboss leeches health off from players. To prevent the healing few players must run to the shadow platform and collect the purple orbs from there to get a healing debuff. The debuff lasts for 30 seconds and when it expires it reduces healing of the miniboss by 100% for x seconds and all players who are too close. Probably need two people to get these orbs, staggered so that one arrives there with debuff not long after the portal opens.

      • Scabbrox
        Warlord
          @scabbrox
          Member since: 05/11/2017
          High OverlordYears ServiceRaid Team Champion€ Donor ExtremeVideo UploaderStreamerGuild Bank HeroWebsite AdminWarlord

          Bumping this as our second progress target for the weekend.

          Please read up on the fight, watch the video(s) and keep track of any updates and changes posted ahead of the weekend.

        • Jaaha
          Guild Member
            @jaaha
            Member since: 25/11/2017
            Video UploaderYears ServiceFormer OfficerGuild FarmerGuild Bank HeroSocial MemberHonor Guard

            FatbossTV mythic strategy video here. It’s short and to the point. No major changes from the thing I wrote above, but few clarifications.

            Green debuff for fire platform:

            3 people with good mobility and damage reduction (rogues and DH’s work great) should go pick up the green debuff. One of the three should be healer going to the plafrom to keep up self and the other debuff carriers. Staggered pickup with about 2-3 seconds between them so that they can stagger the debuff explosions.

            Go to the green platform to pick up the puddles when boss is at 95% so you’ll arrive to red platform about same time as the rest of the group. Video shows this well, but stand in triangle with tank in one corner, raid in one corner and the exploding debuff in last corner. That way explosion wont clip anybody else and it goes smooth.

            Shadow debuff for green platform:

            At 65% somebody with mobility and damage reduction again goes to pick up shadow debuff from the dark plane and gets it to the green miniboss. Explode it same way to remove healing reduction from the miniboss. Depending on group’s DPS one healing reduction debuff might be enough, but we should plan for two just in case. Stagger these by about 20 seconds.

             

             

          • Scabbrox
            Warlord
              @scabbrox
              Member since: 05/11/2017
              High OverlordYears ServiceRaid Team Champion€ Donor ExtremeVideo UploaderStreamerGuild Bank HeroWebsite AdminWarlord

              Our next progress target which we will be making a start on this Saturday.  Please be read up and ready.

            • Epü
              Former Member
                @epurator
                Member since: 21/12/2017

                I have killed it 2 weeks ago. We used 3 tanks strat on that boss.

                > Add ‘s Control fight

              • Ragùneraxe
                Warlord
                  @necroaxe
                  Member since: 25/11/2017
                  Guild Council MemberYears ServiceRaid Team ChampionFlex Team MemberLoremasterGuild FarmerStreamerRAFHigh OverlordGuild Bank Hero

                  We will not be using the 3 tank strat. Not necessary and with proper swaps and stack management on Tear Rift, shouldn’t be any need for a 3rd.

                  We will, however, use the Fatboss movement strat for Hasabel and alternate her between the entrance and the far edge of the platform to make sure melee can’t get caught out by overlapping beams and so we can position Hasabel ONTOP of the Transport Portals that she spawns to help with add cleaving and control.

                  Will need to see our timings to better sort out tank swaps as anything above 4-5 stacks will be deadly dot to a tank and possibly the raid once the debuff expires and explodes.

                • Epü
                  Former Member
                    @epurator
                    Member since: 21/12/2017

                    Tips From what i have done:

                    Recurrently, Boss “Collapsing World” are close or same time as Portal spawn. So in those case, we should bring the boss opposite side of Portal Spawn in order to control/stun/cleave adds.

                    Few combo are deadly: Bring boss + stack + Line to avoid. particularly at the end of the fight + Destack.

                    That is one of the reason 3 tanks make it smooth as it is not a DPS check fight.

                  Viewing 8 posts - 1 through 8 (of 8 total)

                  You must be logged in to reply to this topic.

                  A password will be emailed to you.
                  Please check your spam folder or try another email address before contacting admin@weekendwarriors.gg if you experience any issues.